www.artstation.com/danielfernandes
www.linkedin.com/in/daniel-fernandes-3d
A 3D Artist with a background in game design, I specialize in crafting immersive and interactive characters and environments that bring depth to the gaming experience. My education at UCF has equipped me with diverse skills and hands-on experience with industry-standard software like Maya, ZBrush, Substance Painter, Unreal Engine, and Unity, honing my expertise in the intricacies of the high-to-low workflow and adopting new methods constantly. Through collaborative ventures in projects of various scales, I have refined my ability to ensure consistency, adhere to art style, and seamlessly integrate assets within the production pipeline. My approach is characterized by a meticulous eye for detail, addressing unique challenges in 3D modeling to create captivating art in multi-dimensional spaces while maintaining efficiency in topology for real-time rendering.