www.artstation.com/danielfernandes
www.linkedin.com/in/daniel-fernandes-3d
I'm a 3D artist and game designer focused on crafting stylized and immersive characters, props, and environments for real-time games. I work mainly with Maya, ZBrush, Substance Painter, Unreal Engine, and Unity; blending high-to-low workflows with optimized topology and clean textures. My background in game design helps me create assets that aren’t just pretty , they’re game-ready, performant, and easy to drop into any project.
Whether it's a solo project or a team collaboration, I bring attention to detail, art style consistency, and a passion for making virtual worlds feel alive. On this page, you'll find games I've worked on and occasional experiments from my journey as a game artist. Thanks for stopping by!